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ASUS v6800 Geforce256 DDR Deluxe Review - Page VI By Michael "Hughesey" Hughes
 
 
 
QUAKE III ARENA - TIMEDEMO RESULTS
 Fastest
 
 
 
    
        | Resolution | -Frames
        Per Second (higher is better) |  
        | 640x480 | 94.9 |  
        | 800x600 | 93.9 |  
        | 1024x768 | 90.5 |  
        | 1280x1024 | 78.5 |  With this graphics setting it is easily noticed that all
resolutions are playable. This is due to the fact that it doen
not really tax the video card at all.
 
 Fast
 
 
 
    
        | Resolution | -Frames
        Per Second (higher is better) |  
        | 640x480 | 86.3 |  
        | 800x600 | 86.0 |  
        | 1024x768 | 77.6 |  
        | 1280x1024 | 53.1 |  Once again, the use of this graphics setting allows all the
above resolutions to be extremely playable.
 
 Normal
 
 
 
    
        | Resolution | -Frames
        Per Second (higher is better) |  
        | 640x480 | 87.1 |  
        | 800x600 | 85.4 |  
        | 1024x768 | 77.2 |  
        | 1280x1024 | 52.9 |  With this graphics setting, the image quality was very good,
and speed was not an issue thanks to the V6800's super fast
memory.
 
 High Quality
 
 
 
    
        | Resolution | -Frames
        Per Second (higher is better) |  
        | 640x480 | 86.5 |  
        | 800x600 | 81.5 |  
        | 1024x768 | 63.0 |  
        | 1280x1024 | 36.0 |  It is here where we see the true power of the V6800. Being
capable of 60+ fps in 1024x768 with high quality graphics
settings is a truly remarkable feat. The image quality in this
setting was excellent as was the speed in all resolutions. The
only exception was at 1280x1024 where the fps dropped below the
beloved 50 mark, however it was still playable.
 
 Maxed Out Graphics
 
 
 
    
        | Resolution | 16bit
        Colour | 32bit
        Colour |  
        | 640x480 | 83.1 | 83.0 |  
        | 800x600 | 82.8 | 78.5 |  
        | 1024x768 | 74.8 | 59.8 |  
        | 1280x1024 | 51.5 | 34.5 |  This is my custom setting. All texture details and geometric
details were maxed out. It shows us that in 16bit, this card is
capable of producing an extremely playable game in 1280x1024, and
in 32 bit is capable of producing a visually enchanting and speed
rich game at the all popular resolution of 1024x768.
 
 Onto the 'OVERCLOCKING'.....
 
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